Independence Day Victory for SamSyn

Today, Samsyn declared a “major” victory by (in QA) pushing a new product (a Bacio) from the developer submissions system all the way “into the world”, instantly. No SORD push, no Content Push, instant gratification.

Of course, there’s still lots of work to be done, but this is the Real Deal. It’s even more impressive when you consider that the product ends up in our multi-server, seamless world, where new content can come and go and be visible and physics correct to all members.

I’ve enclosed some of his screen shots for your enjoyment.

  1. #1 by Nicole on 2012.07.23 - 3:02 pm

    Completely unrelated, a funzone that I’d like to buy is owned by there_hoods. Will there ever be an opportunity for people to purchase zones from there_hoods?

  2. #2 by That Guy on 2012.07.15 - 3:16 pm

    Kind of a random question, but Is there any documentation anywhere on what it takes to get to each level of fun pass? I can’t find anything and I’m wondering how close I am to Platinum pass.

    • #3 by McKensy on 2012.07.16 - 2:32 am

      Don’t know if things have changed but I’ve got a table on my fansite showing some numbers that gives an idea:

    • #4 by ImageMaker on 2012.07.17 - 2:10 am

      I’ve never seen anything specific, though I recall one has to be Legendary in at least one skill to get Platinum. At least, it seemed like my Platinum came along very shortly after I got Legendary Hoverboard…

  3. #5 by MrScrooge on 2012.07.10 - 9:18 am

    That’s a pretty big deal, not just with There but with any virtual world. Nice job, Samsyn!

  4. #6 by LeeCarmen08 on 2012.07.05 - 8:58 pm

    Finally… SOMETHING.

  5. #7 by Robin Lynn on 2012.07.05 - 4:21 am

    Awesome!! He is doing such a great job.. if I ever see him in world i will give him a ‘hi5! Keep up the good work! 🙂

    • #8 by Mooly on 2012.07.22 - 3:55 am

      Heck, I’ll give him a ‘kiss!

  6. #9 by PlAiNHaVoC on 2012.07.04 - 9:27 pm

    ‘rtr And let the fireworks launch! Great job!

  7. #10 by okalnix on 2012.07.04 - 8:36 pm

    Looks great and its the next big step.
    Good job guy’s ,thank you for the big news and update.

  8. #11 by Dan Samuel on 2012.07.04 - 2:36 pm

    Yeah, this was just a test of insta-sord and the approver-less submission system, not the peer review module (which is a more straight-up webapp). This particular test validates a bunch of good stuff. But let us sing the praises of all the work done before which just didn’t quite make it into the product before we had to shut down in 2010. This was not a rewrite from scratch (though it felt like it at times). Pieces no longer used in the process: sord, sordman, sordboy, approver apps, approvers, and a wonky special simnet intercommunicating with approver app. Oh, and no largedasps, and fewer edprops, The texture naming issue I had in the above screen shots is that in the aconf (for example), your texture is called something.png, but on the asset servers it is and I foolishly named them at first.

    Anyway, all better now.

    • #12 by Sassybeme There on 2012.07.04 - 9:12 pm

      Probably a bit early too ask questions about this yet. I have been curious IF we ever choose to cancel a submission due to some thing not turning out as we had hoped. Are we going to be able to resubmit under the objects same name a second time? Kind of cutting down on the..version 2..3…4. and so on names for the same item. Which I kind of hope would help us cut down on clutter items we’d rather never see again maybe.
      I never knew if things could work out this way for us at some point. Always been a long wish of mine to remove clutter. OR at least cut the size down if possible. Geez hope your not working on a Holiday. Happy 4th!

      • #13 by Greenie on 2012.07.08 - 5:24 am

        Awesome update! Great work Team Phoenix. I’m available for testings Samsyn ;-D. Your dedication is inspiring.

        Indeed Sassybeme, so many developers do not understand intellectual and copyrights, and many of those that do understand, violate anyway. Resizing and reducing resolution on images and models that do not allow rights for altering and/or redistribution, does not qualify a copy/pasted image or altered model as belonging to that person.

        As long as we have members violating intellectual and copyrights and TOS, pirating software, copying and selling other people’s art, using copyrighted designs and images in submissions and by example and lesson, teaching their students and followers to do the same, we will have members submitting in violation.

        We need some evenly applied enforcement of policies and TOS.

        So many experienced developers, ‘hu’, are willing to help other members learn the process and programs that no member needs to go to illegal measures to have something to submit.

        It would seem to me that before being allowed to submit in the new program, we should have some ethics and copyright information and agreement, that goes a little deeper. So many have submitted, knowing that they have used someone else’s art without permission.

        Perhaps some kind of “report this item as in violation” button or process that sends the item/s, old and new, to review and at some point, make offending items unavailble in world, with serious repurcussions for violators. Perhaps a THERE email dedicated to reports of violations, ”” for example.

        Maybe add something like a “watch list” and members could report possible violations. Submissions from reported violators be put into a special STAFF que for review.
        If their submissions pass STAFF review, the developer could be removed from that list.

        Repeat and serious violators could be dealt with according to TOS. False reports could be subject to moderation equal to the degree of abuse.

        Policy without universally applied enforcement is rendered virtually… useless.

        It’s great to see the developer program progress. Like watching a flower grow from bud to bloom…

    • #14 by ImageMaker on 2012.07.05 - 2:30 am

      Relative to peer review, as I’ve commented before, I’ve seen how much it can such over in IMVU — developers there have a requirement to perform X amount of PR per week to keep their developer tier (which determines their submission cost, mostly). End result: a lot of people doing peer review as quickly as possible, not really paying attention to what they’re clicking, or just random clicking (resulting in false rejections and things passing that shouldn’t).

      What I’d suggest as a very streamlined version of peer review, since we no longer need to “protect the children”, is to allow Painter objects (which won’t have functionality issues) to pass directly into world without review, but provide an option to report an offensive or inappropriate item (say, a T-shirt with an “adult” themed photo) for review; this would immediately block that object from visibility on the client that filed the report (for clothing, the avatar would should behind a screen as if a clothing object were failing to load).

      Following that, new 3-D models, especially animated objects, and any object that’s been reported as inappropriate or offensive would be reviewed by a member committee, similar to the old There Advisory Board, who would decide whether reported objects are in fact in violation of There standards, as well as testing new 3D objects for correct function and making sure animated objects don’t conflict with other stuff (for instance, props don’t cause avatar hair to vanish or similar off the wall bugs).

      Just a suggestion…

      • #15 by Sassybeme There on 2012.07.07 - 10:35 am

        The only problem with painter items is not just being inappropriate content. There had been many times images, say like tattoo’s, used that were copyright. There use to provide a link to check if something had a copyright. Any reviewer would be responsible to check that link during approval. So I don’t believe anything should just push automatically.

        However I do not think many developers are clear on copyright. I think this will be the most difficult bump with peer review.

      • #16 by ImageMaker on 2012.07.08 - 8:26 am

        I think it’s safe to say that most Americans aren’t clear on copyright, not least because the law changes every couple years, always becoming more restrictive since the early 1980s, and often in response to international changes pushed on America by treaty (the latest of those has been in the news lately, if you watch/read the right stuff, because it would effectively make it illegal to resell anything, physical or intangible, that was made overseas — yes, not just illegal to sell a used computer game, but even a book, a used camera, a cell phone, or even a car). We can’t ever really depend on peer review to check copyright, not least because an image-based search will always fail a significant percentage of the time (IOW, even if a reviewer checks with an online copyright tester, it may not catch a violation — for instance, due to JPG/PNG recompression, resolution changes, and stretching due to surface mapping). Further, there’s no dependable way to be sure *anything* doesn’t violate international copyrights, because some of them are so restrictive as not even to allow parody, fair use, or derivative works.

        If There wants/needs to be totally paranoid about copyright violation, they’ll need to not only disallow all new texture uploads, but even 3-D object models, as well as removing a significant fraction of existing objects already in world that weren’t originally placed under an explicit written license (or for which license has expired). I’m sure they can’t afford to pay a lawyer what it would cost to be completely safe on copyrights and trademarks — that comes hard (and doesn’t always work) even for major corporations like Sony, Ford, and Apple.

  9. #17 by Francis_7 on 2012.07.04 - 6:58 am

    What an exciting ‘development’ this is! Way to go Samsyn! So did other avatars on the Q/A servers see the item at the same time? Keep up the great work! Can you tell I am excited? : )

  10. #18 by arbatas on 2012.07.04 - 5:41 am

    Looks good! Happy 4Rth of JULY 2012!!!

  11. #19 by soede on 2012.07.04 - 4:38 am

    “You have a remaining balance of OMGL33T4EVR”

    • #20 by ImageMaker on 2012.07.04 - 5:09 am

      Isn’t that the truth? I couldn’t spend a 1% interest rate on that balance… O.o

    • #21 by arbatas on 2012.07.04 - 5:40 am

      LOL It is nice to have an (endless) amount of tbux…

  12. #22 by OzGate on 2012.07.04 - 2:55 am

    Thanx SamSyn 😀

  13. #23 by James on 2012.07.04 - 1:01 am

    Very Nice! Keep up the good work. Looking forward to using the new developer program and creating awesome 3d products.

    May have to be logged in though.

    This is a good read for anyone really, gives you a lot of insight into There’s environment.

  14. #24 by Soledadnegativa on 2012.07.03 - 10:22 pm

    Very nice, Thanks for all your hard work Samsyn.

    I like to wish everyone a safe and happy 4th of July from dry and muggy Colorado.

    See you There.


  15. #25 by Sassybeme There on 2012.07.03 - 9:56 pm

    WTG Samsyn! Just made my night. 😀

    I’m not sure I understand how your loading the textures after submission to re test an item before approval. I don’t know, maybe things are different later. Woot! So glad. *chair dances*

  16. #26 by RK_Falagar on 2012.07.03 - 9:35 pm

    This is fascinating!! I cant wait to try this out on some of my new designs. 😀

  17. #27 by SaltySilver on 2012.07.03 - 9:19 pm

    Hooray!!!! 2 thumbs up! and a ‘heyhey.

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